

The Rec Room has turned the Location Based Entertainment industry on its head. It started with a massive 60,000 ft2 two level facility in Edmonton and now has locations in Vancouver, Calgary, Winnipeg, London, Mississauga, Barrie, Toronto, and St. Johns. Each location is unique and sized to the market. The concept is a food and activities social hub directed towards a millennial crowd. Every location has a bar, restaurant, a world class selection of video games, social games, and a live event zone. The social games are chosen to suit the market and can include any of VR, axe throwing, bowling, ping pong, billiards, etc. The dedicated event spaces are used for concerts, comedy shows, movie screenings, and corporate events. RevelHouse’s role was in the creation of the concept, the planning of the spaces, and games and attraction layouts, and the exterior design. The execution team includes Interiors by Mackay Wong.


The Rec Room has turned the Location Based Entertainment industry on its head. It started with a massive 60,000 ft2 two level facility in Edmonton and now has locations in Vancouver, Calgary, Winnipeg, London, Mississauga, Barrie, Toronto, and St. Johns. Each location is unique and sized to the market. The concept is a food and activities social hub directed towards a millennial crowd. Every location has a bar, restaurant, a world class selection of video games, social games, and a live event zone. The social games are chosen to suit the market and can include any of VR, axe throwing, bowling, ping pong, billiards, etc. The dedicated event spaces are used for concerts, comedy shows, movie screenings, and corporate events. RevelHouse’s role was in the creation of the concept, the planning of the spaces, and games and attraction layouts, and the exterior design. The execution team includes Interiors by Mackay Wong.


The Rec Room has turned the Location Based Entertainment industry on its head. It started with a massive 60,000 ft2 two level facility in Edmonton and now has locations in Vancouver, Calgary, Winnipeg, London, Mississauga, Barrie, Toronto, and St. Johns. Each location is unique and sized to the market. The concept is a food and activities social hub directed towards a millennial crowd. Every location has a bar, restaurant, a world class selection of video games, social games, and a live event zone. The social games are chosen to suit the market and can include any of VR, axe throwing, bowling, ping pong, billiards, etc. The dedicated event spaces are used for concerts, comedy shows, movie screenings, and corporate events. RevelHouse’s role was in the creation of the concept, the planning of the spaces, and games and attraction layouts, and the exterior design. The execution team includes Interiors by Mackay Wong.


The Rec Room has turned the Location Based Entertainment industry on its head. It started with a massive 60,000 ft2 two level facility in Edmonton and now has locations in Vancouver, Calgary, Winnipeg, London, Mississauga, Barrie, Toronto, and St. Johns. Each location is unique and sized to the market. The concept is a food and activities social hub directed towards a millennial crowd. Every location has a bar, restaurant, a world class selection of video games, social games, and a live event zone. The social games are chosen to suit the market and can include any of VR, axe throwing, bowling, ping pong, billiards, etc. The dedicated event spaces are used for concerts, comedy shows, movie screenings, and corporate events. RevelHouse’s role was in the creation of the concept, the planning of the spaces, and games and attraction layouts, and the exterior design. The execution team includes Interiors by Mackay Wong.


The Rec Room has turned the Location Based Entertainment industry on its head. It started with a massive 60,000 ft2 two level facility in Edmonton and now has locations in Vancouver, Calgary, Winnipeg, London, Mississauga, Barrie, Toronto, and St. Johns. Each location is unique and sized to the market. The concept is a food and activities social hub directed towards a millennial crowd. Every location has a bar, restaurant, a world class selection of video games, social games, and a live event zone. The social games are chosen to suit the market and can include any of VR, axe throwing, bowling, ping pong, billiards, etc. The dedicated event spaces are used for concerts, comedy shows, movie screenings, and corporate events. RevelHouse’s role was in the creation of the concept, the planning of the spaces, and games and attraction layouts, and the exterior design. The execution team includes Interiors by Mackay Wong.
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